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      <image:title>ABOUT</image:title>
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    <image:image>
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      <image:title>ABOUT</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1638934467876-HZIK1N2N6VI5JIRQ6WNN/game-steam-conan-exiles-cover.jpg</image:loc>
      <image:title>ABOUT</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1638934541744-KWZ34WH9SDY50S82EPGN/Legend_of_Grimrock_DVD_cover.jpg</image:loc>
      <image:title>ABOUT</image:title>
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    <image:image>
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      <image:title>ABOUT</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0d3942d4-3863-49fc-8047-991c6a4cf579/most-annoying-monsters-breath-of-the-wild.png</image:loc>
      <image:title>ABOUT</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1638934886565-IACUW0UAX3QBFAWOMHXA/PE159300-World-of-Warcraft-Cataclysm-Cover-Art.jpg</image:loc>
      <image:title>ABOUT</image:title>
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    <image:image>
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      <image:title>ABOUT</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1638935258946-ORMM9MCL6HBTQSRF4ZG4/2428382-2213057-nes_finalfantasy.jpg</image:loc>
      <image:title>ABOUT</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1638935332465-M5A8Q6AOA704SWM94JF8/Castlevani3.jpg</image:loc>
      <image:title>ABOUT</image:title>
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  </url>
  <url>
    <loc>https://jradamsgdd.com/resume</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4b13af90-1e12-4962-a88b-a5635c971a07/Cartoon_Portrait_256.png</image:loc>
      <image:title>RESUME - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/64efb610-d5c3-477f-ac0d-ee53da309867/joystick-icon.jpg</image:loc>
      <image:title>RESUME</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5a6547db-431e-427e-94b0-688b6e24eb4f/John_Adams_Resume_09-24-2025.png</image:loc>
      <image:title>RESUME - Contact</image:title>
      <image:caption>E-mail: jragamedev@gmail.com Phone Number: 407-969-5719 GitHub LinkedIn</image:caption>
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  </url>
  <url>
    <loc>https://jradamsgdd.com/zenko-a-foxs-tale</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8d6d4494-972e-4613-95e6-7c4c159e57a6/Image9.png</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8ad3ab6a-082a-472a-9b4c-96673efc955f/BonusContentScrollingFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - First Prototype Bonus Content Functionality</image:title>
      <image:caption>This was the first iteration of programming logic to get the first prototype of the Bonus Content Widget. This function allowed the Previous and Next button to scroll back and forth within the Carousel widget to create the effect of scrolling through the bonus content.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c47cf6dd-36d4-4dce-b3cb-c8997c7803af/BonusContent-Previous%26NextButtonFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Final Prototype Bonus Content Functionality</image:title>
      <image:caption>The Final Prototype Bonus Content Widget uses a 2D Texture array to store the images. This allows the bonus content to be iterated through via increment operators and set instantly instead of being scrolled through like in the first iteration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ffd83913-3bd1-4969-9519-562f60e0f2d3/TutorialWidget.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Tutorial UMG Widget Designer</image:title>
      <image:caption>The UMG widget attached to the Tutorial Volume displays the text in relation to the game mechanic or lesson that needs to be instructed to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/41796472-d94b-4541-9863-210a45847629/TutorialVolume.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Tutorial Volume</image:title>
      <image:caption>The Tutorial Volume allows the player to overlap with the volume and displays the tutorial text that relates to the game mechanic in that section of the tutorial level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/61f91d89-5687-4893-914c-8bfae11d1848/VideoMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Video Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b87691b4-bc99-4b4e-bfe1-921d3fd8da11/BonusContentMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Bonus Content Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/299d9892-aa49-4e0f-845c-4ee95fd1b7a9/Loading_Screen.jpg</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/58accbcf-b463-4eea-896a-ca7005977ad7/AudioMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Audio Menu</image:caption>
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    <image:image>
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      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Main Menu</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f239e2ed-a2ab-450e-ac8b-eca7a5fb6e15/OptionsMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Options Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9ba7f301-83e8-428a-be3a-0fd37746f0e3/LevelSelectMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Level Select Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/df2ede0e-08c1-4111-a2f6-812fc8038cc7/ExtrasMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Extras Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3d231d3b-53d2-48a5-a2db-337d2b3b7934/ControlsMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale - Make it stand out</image:title>
      <image:caption>Controls Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/38e2de83-a7a2-48ad-b8af-28a0f961f311/MainMenuFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/08ab16ca-6731-45a6-8e76-e61fe3ae4aef/OptionsMenu.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
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      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/52ed7c2b-24c8-49e9-8026-b7af5a0e9f58/AudioMenuFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a170bb8f-7817-4724-a31b-f84ec07ce2db/BonusContent-EventConstructArray.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/10b1038f-4b89-4b03-a156-7e4243c4417c/BonusContentMenuButtonSystem.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a94b1c33-9059-4b31-9922-06a890ed1f76/BonusContent-Previous%26NextButtonFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/111be84d-07fa-4dde-9f49-30262f551641/BonusContentScrollingFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d02bde3c-6a6d-4229-87f6-3329a4016b59/BonusContent-SetCurrentImageTOC.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a164625a-4780-48b4-8584-1b07c71b7b33/BonusContentTOCButtonSystem.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2ac9eb1e-0253-4e11-8cce-fc2948866c3f/ExtrasMenuFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/26b14f85-da88-4bdb-a6ee-012f9a88002a/LevelSelectFunctionality.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0940a430-62ec-4634-9388-3c7c8ee39e9c/Tutorial+Volume.PNG</image:loc>
      <image:title>Zenko: A Fox's Tale</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/escape-from-ravenloft</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-11-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5c8f699d-1537-4635-af11-c7c4f4e9f24b/ravenloft.0.1488764037.0.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Count Strahd von Zarovich: The ruler of Barovia and the terror that walks in the night…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4251b4b5-6646-4239-862d-f32e3f109565/Castle_Ravenloft-5e.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2583e895-34ca-45cd-9ae8-312c0d5e4b47/anna-podedworna-ravenloft.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/387c9500-f9ad-49b3-b266-48e6bad24212/EFR-Snapshot2.PNG</image:loc>
      <image:title>Escape From Ravenloft - Game Premise</image:title>
      <image:caption>The player takes on the role of an adventurer that is trapped in the crypts of Castle Ravenloft. Only armed with a torch and the adventurer’s wits, the player must push forward through the crypts and dungeons of Castle Ravenloft to escape the clutches of Count Strahd von Zarovich and the mists of Ravenloft that brought the adventurer to this land of terror and misery.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9bd6f46b-134a-40fa-8b45-85369feb49cd/1_phyURx2pCUQs7PpsJ4WKFw.jpeg</image:loc>
      <image:title>Escape From Ravenloft - Theme &amp; Tone</image:title>
      <image:caption>The world of Ravenloft is dark and foreboding, where adventurers rarely succeeds in escaping the terrors within the mists of the realm of Ravenloft. To achieve this feeling of dread and despair, the environment and gameplay is given a creepy feel through level design, environmental design, and through game mechanics and interactivity.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/54767f53-61cc-4469-90c3-4cb21c3f8a19/dc162fefaab7e5ec6ecb7e947eb711a3.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f340bf07-5ec3-4867-aecf-a974d5d9ac5b/25eee032d448a0eec4b745e5a7a56aa8.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e6d7fd6e-3168-4a0a-9bc1-115041dceb8f/what-is-dungeons-dragons.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e89ad758-9dec-49f8-93ce-f552a14238dc/69eb2f9c7b0116c6507da5c9e55d9a91.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/dc4effc3-e84f-4db6-8db2-5e993561a90c/ER_Bl_8XkAMh8RS.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ab4e72a3-b176-4e3e-9816-2400e6076083/DungeonMap-Revised.png</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/397803f3-bb65-442a-984d-a5deec5aac26/Crypts.PNG</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/26b5a783-5cb4-4b7a-8b82-cee99de552bf/med.png</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/22500f30-f247-4765-83c5-369bcbe12f35/e4ab5324791f0184a9f904118eb8012d.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0db49682-aa1a-44ff-a23f-cd9f2ca72d38/tumblr_1e649362da7e30e422603ac656264079_abf42a17_540.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/847036e2-c448-4958-9e4f-1893a648b94b/0b05970ed270f612ab19ff4af1c4d333.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a8d85025-cf20-41bd-a240-f8d873ff6d2d/038-011.jpg</image:loc>
      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6f401a7d-6312-4fc9-aad1-cce4cb299a40/LavaMaterialInstance.PNG</image:loc>
      <image:title>Escape From Ravenloft - Lava Material Instance</image:title>
      <image:caption>To help develop a dungeon with consequences, I developed a lava material instance to make the final puzzle room feel more dangerous with a lava floor.</image:caption>
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      <image:title>Escape From Ravenloft - Lava Material</image:title>
      <image:caption>Here is the Material along with its blueprint to create the instance of the material.</image:caption>
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      <image:title>Escape From Ravenloft - Torch Asset</image:title>
      <image:caption>To aid our adventurer in escaping Castle Ravenloft, a torch is provided to light the dark shadows of the catacombs, or to become a weapon against the undead and bestiary that roam the catacombs and dungeons below.</image:caption>
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      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>The torch asset is a 3D model of a torch that is composed of a static mesh and has a particle system emitting flames to simulate a torch. A point light is also attached to the torch to provide light. Finally, a collision box surrounds the top of the torch to allow hit events to register when attacking an enemy.</image:caption>
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      <image:title>Escape From Ravenloft - Alter Asset</image:title>
      <image:caption>The Alter asset is the first dungeon puzzle asset that the player interacts with. The Alter asset is found in the forsaken temple within the crypts of Castle Ravenloft. At one time, before the defilement of Count Strahd von Zarovich the temple was a place of worship where the living could pay their respects to their loved ones within the crypts. The temple’s holy fire has all but died out expect for one fire and needs to be relighted in order to bring the temple back to fraction of its earlier days…</image:caption>
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      <image:title>Escape From Ravenloft - Alter Asset Blueprint</image:title>
      <image:caption>The Alter Asset Blueprint uses input from the right mouse button and uses an overlap with the asset’s box collision to cast to the Third Person Character. Next, the blueprint enables input and uses a Gate node to determine if the right mouse button has been pressed and if the Third Person Character should enable input. The Blueprint then sets the Third Person Character’s bool variable HasLitAlter1 or HasLitAlter2 to true. If true, then the corresponding Alter’s urn particle system is enabled, creating a fire effect. For the Locked Door in the Temple Room, the blueprint uses an AND node to check if both Alters have been successfully lit. Only when both Alters have been successfully lit will the door open.</image:caption>
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      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Escape From Ravenloft - The Temple Fires are lit once more…</image:title>
      <image:caption>The visual effect for this in the prototype aids in setting the mood for the game, and also provides a puzzle for the player before moving forward. Finally, the flame particle effect provides a feedback loop to allow the player to understand that something has changed in the game world.</image:caption>
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      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Escape From Ravenloft - Locked Door Asset</image:title>
      <image:caption>The Locked Door asset provides a barrier to the adventurer between different rooms within the catacombs and dungeons of Castle Ravenloft.</image:caption>
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      <image:title>Escape From Ravenloft - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Escape From Ravenloft - The Door Key</image:title>
      <image:caption>The door key is the first asset that the adventurer encounters and needs to interact with to move forward. Without the door key, the player cannot move forward in the level.</image:caption>
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      <image:title>Escape From Ravenloft - Locked Door Blueprint</image:title>
      <image:caption>The Locked Blueprint uses input from the E key and uses an overlap with the asset’s box collision to cast to the Third Person Character. Next, the blueprint enables input and uses a Gate node to determine if the E key has been pressed and if the Third Person Character should enable input. The Blueprint uses a conditional branch to determine if the Third Person Character’s bool variable HasKey? is set to true. If it is true, then the Locked Door asset will be destroyed, thus allowing the Third Person Character passage forward. If the HasKey? is set to false, then sound is played to inform the player that the door is closed, and the player cannot pass.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/de2e10b8-ab38-4465-85e3-9e00a7b44ebb/BP_DoorkeyBlueprint.PNG</image:loc>
      <image:title>Escape From Ravenloft - Door Key Blueprint</image:title>
      <image:caption>The Door Key Blueprint uses input from the E key and uses an overlap with the asset’s box collision to cast to the Third Person Character. Next, the blueprint enables input and uses a Gate node to determine if the E key has been pressed and if the Third Person Character should enable input. The Blueprint then sets the bool HasKey? variable in the Third Person Character to True. A conditional checks whether the bool HasKey? variable is true and then prints a string to state to determine that the adventure has the key. Finally, it destroys the asset.</image:caption>
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  </url>
  <url>
    <loc>https://jradamsgdd.com/beholders-treasure</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2e0b5e22-7d5e-47ee-87c2-d244625c4ee2/Slide1.JPG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a0297828-24a2-4be1-b959-3441fc61df15/SkeletonWarriorAI-PatrolPathPoints1.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9f25188a-3602-46c8-bee4-f32a230035ac/Enemy-AI-CompleteSenses.PNG</image:loc>
      <image:title>Beholder's Treasure - Enemy AI Complete Senses Function</image:title>
      <image:caption>This function is the Complete Senses that the Enemy Behavior AI can perceive.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0f39f172-efa6-4adc-91ba-ed81cc442fb3/Enemy-AI-BehavoirTree.PNG</image:loc>
      <image:title>Beholder's Treasure - Enemy Behavior Tree</image:title>
      <image:caption>The Enemy Behavior Tree has tree main branches: 1.) Can See Player; Can’t See Player; and 3.) Patrol Path. Within these three branches are more sub-branches that hone in on the type of behavior needed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/491344c9-d0b4-4516-804c-0b7be1829753/SkeletonWarriorAI-PatrolPathPoints.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3b6d4167-d8ad-4725-95a7-a381735f7851/EnemyAI-SkeletonWarrior2.gif</image:loc>
      <image:title>Beholder's Treasure - The Skeleton Warrior</image:title>
      <image:caption>The Skeleton Warrior, a fallen combatant from a bygone era that is doomed to repeat battles from yesteryear…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4eeea262-578c-431b-9543-f01d9f244bfe/EnemyAI-Knight2.gif</image:loc>
      <image:title>Beholder's Treasure - The Undead Knight</image:title>
      <image:caption>The Undead Knight is a fallen warrior that lurks the dungeons seeking new recruits to join the legion…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e7c6b8bb-3d77-40c2-b2ec-15d84daaa49a/EnemyAI-Knight-PatrolPathPoints2.jpg</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c437786b-b13e-4b55-9813-e9df6f1455d7/Enemy-AI-AIController.PNG</image:loc>
      <image:title>Beholder's Treasure - Enemy AI Controller</image:title>
      <image:caption>The Enemy AI Controller is main component that allows the Enemy Behavior Tree to run. Also, it provides the AI Perception component that allows the Enemy AI to perceive from the environment, pass the variables to the Black Board, and allow the Enemy AI Behavior Tree to run through its branches depending on the variables received from the Blackboard.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2ada45b4-34b5-4121-a901-05c24842fbe5/EnemyAI-Knight-PatrolPathPoints1.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/125bce8e-a8d1-4dd8-b9d3-9b55b283f005/EnemyAI-Knight-PatrolPathPoints.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/432ea0e5-3fd9-458c-b100-62a27190c429/SkeletonWarriorAI-PatrolPathPoints2.jpg</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5a3f62a0-edd9-46cd-8367-2fda90f51358/Enemy-AI-BlackBoard.PNG</image:loc>
      <image:title>Beholder's Treasure - Enemy Behavior Blackboard</image:title>
      <image:caption>The Enemy Behavior Blackboard holds all of the variables that are needed for the Behavior Tree to function. The Blackboard has been described as the “brain” that allows the Behavior Tree to function.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a6849f44-594d-4dea-9784-842a1332bc7b/SkeletonArcherPatrolRoute5.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/64be2fd9-31e6-49b0-ac19-c39572b21803/SkeletonArcherPatrolRoute4.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d081d38e-87e0-43cb-b35d-b47d8a373695/SkeletonArcherGif2.gif</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/457ed52e-d99b-40e2-abdb-d22c5112ea7c/SkeletonArcherPatrolRoute8.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/643d13f6-f21f-4377-a37c-bbfe4c339b9b/SkeletonArcherPatrolRoute3.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b78b9a14-a76d-4745-a0b4-efb7476401b9/SkeletonArcherPatrolRoute7.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/207b413e-3146-439e-b4b7-93b8a0273f2b/SkeletonArcherPatrolRoute6.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/daf2ff7e-6be9-41d7-93bb-6a90fd76dd34/SkeletonArcherGif1.gif</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d9e01300-b49f-4ef1-8b6b-73f6675acfcf/SkeletonArcherPatrolRoute2.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f79121dc-e536-42cd-9b7e-3ee132e56877/SkeletonArcherPatrolRoute1.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/274d0643-87a4-4e39-8cac-d676d2fafb06/SkeletonArcherPatrolRoute9.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9f060423-6f7f-4f57-902c-eb4047cfb89f/SkeletonArcherBehaviorTree.PNG</image:loc>
      <image:title>Beholder's Treasure - Skeleton Archer Behavior Tree</image:title>
      <image:caption>The Skeleton Archer Behavior Tree is more complex as it has to be able to calculate if the Skeleton Archer is in range of the player to make a ranged attacked. Also, this Behavior Tree switches between the states of Patrolling, Investigating, Seeking, Attacking, and Death. Within each state are other functions that execute behaviors and actions based on the different states.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0369d108-f3c2-420f-80c0-c91b39bafcb2/SkeletonArcherBlackBoard.PNG</image:loc>
      <image:title>Beholder's Treasure - Skeleton Archer Behavior Blackboard</image:title>
      <image:caption>The Skeleton Archer Behavior Blackboard holds all of the variables that the behavior tree needs updates on from the game environment to know what branch and state from within the behavior tree to execute.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0ac9ae89-eb35-4077-a48c-2f68db20a2aa/SkeletalMage_EQS_System.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b52089e9-1092-4ef4-af9e-75b75d3910fb/SkeletalMage_Blackboard.PNG</image:loc>
      <image:title>Beholder's Treasure - Skeletal Mage Behavior Blackboard</image:title>
      <image:caption>The Skeletal Mage Blackboard has numerous variables that are needed to be updated for its behavior tree to execute correctly.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b310feb3-feee-4abc-b7f8-f4fe8a7e0abe/SkeletalMage_EQS_Upclose.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/fc7c16e7-c5d2-4a4b-8dab-1feea5e4281a/SkeletalMage_InLevel.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5b5f91fd-3a89-4f2d-a272-bf6a67390a80/SkeletalMage_EQS_TopView.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Beholder's Treasure</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f56e9026-58d7-4d17-95eb-ce9b86bd7d86/SkeletalMage_InLevel3.PNG</image:loc>
      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Beholder's Treasure - Skeletal Mage Behavior Tree</image:title>
      <image:caption>The Skeletal Mage Behavior Tree has a different system because of the EQS query in its behavior tree. The Behavior Tree is broken into three main branches, Can See Target, Recently Seen Target, and Roaming.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6767e215-fdb3-4080-acd7-8b9af8824f79/BeholderGif1.gif</image:loc>
      <image:title>Beholder's Treasure - The Beholder…The Mastermind of the Lair</image:title>
      <image:caption>The Beholder is the main adversary that our player will face within this prototype. More deadly than any other creature faced in the depths, and born from madness and nightmares, the Beholder protects is treasure from would be adventurers with henchmen, magic, and sheer cruelty. An adventurer should proceed with caution when venturing into the lair of the Beholder seeking the Beholder’s Treasure…</image:caption>
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      <image:title>Beholder's Treasure - A Focus on Encounter Design and User Experience</image:title>
      <image:caption>The focus of the prototype of Beholder’s Treasure is to take some of the concepts and creatures from Dungeons and Dragons, and put them into a faster-paced experience similar to a dungeon crawler like the Diablo or Torchlight series. One of the main focuses for Beholder’s Treasure was balancing the encounters in the prototype. I did this by iterating through gameplay to gain a feel for the pacing of the level. I also created some assets that provide a collectible for the player and a method for the player transverse the space in a unique way. I wanted to provide a unique user experience that would allow the player to have the feeling of entering the Beholder’s Lair, and going from encounter to encounter with rise and fall tempo for each encounter. Yet, I also want the player to feel that urgency, and use the space to their advantage.</image:caption>
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      <image:title>Beholder's Treasure - Dungeon Teleporter</image:title>
      <image:caption>The Dungeon Teleporter provides a method for adventurers to explore and venture the dungeon to reach new areas, avoid enemies, or even land in the middle of a horde of enemies. Once the player interacts with the Dungeon Teleporter, the player is teleported to the other teleportation location.</image:caption>
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      <image:title>Beholder's Treasure - Treasure Box</image:title>
      <image:caption>The treasure box provides an interactive asset that allows the player to collect coins or other treasures throughout the experience. It is composed of a static mesh with a base and a lid and a box collision. Once the player interacts with the treasure box, the lid opens, and the treasure is found inside, along with a sound effect that is played to notify the player that a treasure has been collected.</image:caption>
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      <image:title>Beholder's Treasure - Treasure Box Blueprint</image:title>
      <image:caption>This blueprint contains the gameplay logic that allows the treasure box to be an interactable object in the prototype.</image:caption>
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      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Beholder's Treasure - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Enemy Behavior Tree Functions</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ebdc251a-99ab-4821-97c7-80670f401473/EnemyAI-BT-IncrementPathIndex.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0dfdae26-b73f-44cd-994b-557a54f67ee7/EnemyAI-BT-DecrementPathIndex.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/70cdf135-6deb-42ca-a346-c1c7b9ff68ff/EnemyAI-BT-IsPlayerInRange.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9d7e8320-9b1b-4f03-9dbf-3c6dec924811/EnemyAI-BT-IsPlayerOutOfRange.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/aa769581-b668-48f4-a1ab-391f08391ea8/EnemyAI-BT-LoopPath.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0516ab06-5646-4f35-a8da-c52d057dcb44/EnemyAI-BT-MeleeAttackFunction.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f4f98eed-65f0-40fb-a658-b7f3737fe6ce/Enemy-AI-MeleeAttack.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0fd27346-7f1c-4ebb-bacd-5c9e271bf059/Enemy-AI-OnDamageTaken.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1178237d-25a3-4a23-89a8-c46922dc3b2b/Enemy-AI-OnDeath.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3553c85d-ec7a-4203-a67b-81d23833977e/Enemy-AI-TakeAnyDamage.PNG</image:loc>
      <image:title>Beholder's Treasure</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/universal-creative</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0f6f47e9-f9d2-4666-8edf-a06c509ca561/76-763712_universal-studios-logo-png-transparent-png.png</image:loc>
      <image:title>Universal Creative - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4317fe36-59ae-4b24-bdce-f7be33a21b65/Slide4.JPG</image:loc>
      <image:title>Universal Creative - Creative ATI</image:title>
      <image:caption>I was placed in the Advanced Technology Initiatives department for my internship. In Creative ATI, I have had the opportunity to develop and grow in numerous skills and technologies. The internship has challenged and pushed me forward from day one.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4b6e990c-9612-495f-83dc-c8b25b9b4a1a/Slide7.JPG</image:loc>
      <image:title>Universal Creative - My Main Responsibilities</image:title>
      <image:caption>While I have been an ATI Technical Intern, my main responsibilities have involved Technical Art, Programming, and testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a985e8e5-cf76-49bc-976b-c7e037d76886/marvin-boutrin-thumbnail-technicalart.jpg</image:loc>
      <image:title>Universal Creative - Technical Art</image:title>
      <image:caption>In my internship, I have worked on retargeting character skeletons, setting up animations, creating materials, material instances, VFX, assets, and even lighting in the game. My internship provided me the opportunity to deep dive into technical art that allowed me to gain an additional skill set as a technical artist.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/7982e053-be36-45d3-b0fe-21eacc710736/AnimationKeyframe.jpg</image:loc>
      <image:title>Universal Creative - Prototype Animations Using Animations Keyframes</image:title>
      <image:caption>To help visualize character abilities, I created basic animations to express a character’s abilities.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0ff44e1f-b250-4c9e-8f46-7c71a0df037f/Video+Game+Lighting.jpg</image:loc>
      <image:title>Universal Creative - Develop Lighting in the Scene to Convey Mood &amp; Feel</image:title>
      <image:caption>A major responsibility I have is to develop the lighting of a scene to help convey the mood and feel that is used to engage the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/179abf95-cb3e-4f0e-9a52-4c0b4ce94b50/FlamingCandle.png</image:loc>
      <image:title>Universal Creative - Create VFX for Player Engagement and Feedback</image:title>
      <image:caption>A vital part of my tasks was creating VFX that provides user feedback in the experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/42626171-3c6a-4461-bc86-a00c6eff6b13/CandleAsset1.jpg</image:loc>
      <image:title>Universal Creative - Static Mesh Asset with Effects</image:title>
      <image:caption>To provide imagery and uniqueness to scenes, I created static mesh assets with effects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/aa3ec15c-1b6a-4aa6-a55c-d90f92c276f2/1_1_MannequinSkeletonEditor.jpg</image:loc>
      <image:title>Universal Creative - Retargeting &amp; Rigging Character Skeletons for Animations</image:title>
      <image:caption>One of my main technical art responsibilities is to retarget and rig characters in UE4 to set them up for animations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d4c37244-314b-4802-96e3-21d26d9b80fc/NiagaraClouds.jpg</image:loc>
      <image:title>Universal Creative - Niagara Particle Effect Systems</image:title>
      <image:caption>To create effects to provide environmental effects, I created Niagara particle system assets to aid in providing mood and feel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b2fc3cc1-822c-423d-8df1-1121bac379f1/Python.jpg</image:loc>
      <image:title>Universal Creative - Python Scripting for Network Programming</image:title>
      <image:caption>To enable communication between a server and the client, I programmed some Python scripts to send data from the server, to the client.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ee5d773e-7a27-497f-b5b9-d0b9ed624bda/C%2B%2B+Programming.jpg</image:loc>
      <image:title>Universal Creative - C++ Programming in Unreal Engine</image:title>
      <image:caption>To aid with classes and blueprints in UE4, I worked with some of the C++ code of the project to improve perform and gameplay performance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0b1d0bff-5df8-471a-9935-e595060199e3/BPQS_6_Step4.png</image:loc>
      <image:title>Universal Creative - UE4 Blueprint Visual Scripting</image:title>
      <image:caption>To provide game programming logic and to script events, I scripted with UE4 Blueprints in the Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f6bdb105-411a-45b7-8064-4791ddfbc485/Programming.png</image:loc>
      <image:title>Universal Creative - Programming</image:title>
      <image:caption>Another responsibility during my internship was programming. I programmed in UE4 Blueprints to script behavior and events in UE4. I also scripted in Python and C++.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c6264b77-8da0-411b-9013-77f9350025db/android-studio.png</image:loc>
      <image:title>Universal Creative - Developing Android Applications for Interactive Entertainment Purposes</image:title>
      <image:caption>To help with delivering interactive experiences in a mobile format, I developed Android apps using Android Studio and the Kotlin programming language.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/977e6669-4dfa-46b5-bd5a-3be3aae4cbd0/Docker+Logo.jpeg</image:loc>
      <image:title>Universal Creative - Building and Working with Docker</image:title>
      <image:caption>To aid in delivering interactive entertainment content, I worked with Docker to build, deploy, and maintain docker containers for interactive entertainment purposes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/295c456a-6af2-4001-8500-e879a442374e/Oculus-Quest-2.jpg</image:loc>
      <image:title>Universal Creative - VR Headset Testing</image:title>
      <image:caption>Another skill gained while in my internship was testing hardware. I specifically tested VR headsets for interactive entertainment purposes.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/dungeon-raiders</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d07ca83f-af69-4473-8f17-24bd297cb499/DungeonRaidersSnapshot1.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/95580357-258e-4aa2-b5bb-de675dc2ff5e/DungeonRaiderLevelDesignFinal.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/7cac53bd-1078-4c43-b308-0ff9ab8606fe/DungeonRaidersPortalPrefab.jpg</image:loc>
      <image:title>Dungeon Raiders! - Portal</image:title>
      <image:caption>The Portal provides the player with a way to delve deeper within the dungeon of Dungeon Raiders! The Portal is a 2D asset that provides a mechanism</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/68a2e80e-42c3-4953-bb80-3c9806689f5e/DungeonRaidersIntroNPC.jpg</image:loc>
      <image:title>Dungeon Raiders! - Wizard NPC</image:title>
      <image:caption>The Wizard NPC is the guide that provides tips and clues to our player in Dungeon Raiders! When interacted with, the Wizard NPC give the players a tip or hint in how to interact and play the game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/20a506e8-b10a-44d9-ba1f-62aeb4db4828/DestroyableCrateGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/08b13d8a-b160-449f-af4d-e3b65a561a44/TreasureChestGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d44149d4-6cfd-42a6-a6f1-b996eef2ef89/TorchGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ff7349cd-0f07-4026-b13a-0d1d31669de3/DungeonRaidersPlayer.jpg</image:loc>
      <image:title>Dungeon Raiders! - Dungeon Raider</image:title>
      <image:caption>The Dungeon Raider is the player in the game. Compose of two 2D assets, the character and the weapon, this prefab provides for our player a mechanism to venture into the dungeon.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c2fafb32-3a61-416a-90ab-1f59a0f3f2bd/DungeonRaidersTorch.jpg</image:loc>
      <image:title>Dungeon Raiders! - Torch</image:title>
      <image:caption>The Torch provides environmental detail to a 2D environment. It was created with</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9607ff46-28a8-466e-a552-ca707281fda6/DungeonRaidersChest.jpg</image:loc>
      <image:title>Dungeon Raiders! - Treasure Chest</image:title>
      <image:caption>The treasure chest is the main loot available for adventurers. In game, more coins allow players to purchase better weapons. The treasure chest was created with a 2D asset and a game object script in C#.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d5042109-d5a1-45c0-8f06-7922650cddc9/SkeletonEnemyGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a0840e78-33e9-4f70-8bdb-d2fcba351a43/PortalGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/96ba5c59-d715-4692-965f-074b52731b0f/DungeonBossGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1da5ecdc-d24f-408e-a2a8-200f87874f04/DungeonRaidersBoss.jpg</image:loc>
      <image:title>Dungeon Raiders! - Dungeon Boss</image:title>
      <image:caption>The Dungeon Boss is the final barrier before a Dungeon Raider can move forward through the Dungeon. This Dungeon Boss is the infamous Beholder!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/edbe9393-1813-42ee-b2c4-a8726325b4ed/DungeonRaidersDestroyableCrate.jpg</image:loc>
      <image:title>Dungeon Raiders! - Destroyable Crate</image:title>
      <image:caption>The Destroyable Crate is an obstacle blocking our player’s way. Yet, a good sword can move almost any obstacle. The Destroyable Crate was created with a 2D asset and game object script in C#.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/23aba6a9-7aab-4671-82e9-f0c8cc1e047f/PlayerGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/cbf61d5b-5dd8-403c-b2b5-13a139b768ed/WizardNPCGif.gif</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9d486680-1bfe-467c-82e0-b470f3daf576/DungeonRaidersSkeletonEnemy.jpg</image:loc>
      <image:title>Dungeon Raiders! - Skeleton Enemy</image:title>
      <image:caption>The Skeleton Enemy is the first adversary that players face in Dungeon Raiders! The Skeleton Enemy has basic AI to track and follow the player when the player is within a certain range and do damage to the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b8450995-cc36-4d37-ba6b-2fe55610f67f/DungeonRaidersGameMenu.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8e2b2bd3-aac4-4302-aed3-36ccfded9081/DungeonRaidersGameMenu1.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2d5981f6-4f1c-4de2-9d15-9ddb40b8c9ac/DungeonRaidersGameMenu3.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f8da5d7f-6abb-4b98-b330-fa7b1ca538c0/DungeonRaidersGameMenu2.PNG</image:loc>
      <image:title>Dungeon Raiders! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/10884421-8a1a-4ac3-ae5c-3d763ec5514b/DungeonRaidersSnapshot2.jpg</image:loc>
      <image:title>Dungeon Raiders! - The Game Menu HUD</image:title>
      <image:caption>The Game Menu HUD is the main interface for the player to get stats on the progression in the game, upgrade weapons, and switch characters throughout the game. Without a good UI design for a game, it can be difficult to provide players the correct feedback to insure that players invest in the experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1643339851298-EV4Q027DZB1504Q4X673/DungeonRaidersLevelDesignFloor1.PNG</image:loc>
      <image:title>Dungeon Raiders!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1643339946785-0EQCA6407IL2VJKUK06H/DungeonRaidersLevelDesignCollision.PNG</image:loc>
      <image:title>Dungeon Raiders!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1643340104917-B0CALRZWSGL5V6DBFNM6/DungeonRaidersTilePalette.PNG</image:loc>
      <image:title>Dungeon Raiders!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1643340187767-LIJ3Z57SUNKJL19E9DN1/DungeonRaidersSpriteAtlas.PNG</image:loc>
      <image:title>Dungeon Raiders!</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3e2e9818-f2cc-4f8d-8156-26e873675937/GameManager_Part1.PNG</image:loc>
      <image:title>Dungeon Raiders!</image:title>
    </image:image>
    <image:image>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
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      <image:title>Dungeon Raiders!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/ue4-pong</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/de3ac223-ec91-44ec-ada2-b4b2766de26c/PonScreenShot2.PNG</image:loc>
      <image:title>UE4 Pong - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3c3cd8f3-3add-4f62-9654-3c7a2e84a6a9/PongScreenshot3.PNG</image:loc>
      <image:title>UE4 Pong - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/594ecf42-b98c-4383-935f-4a287dbb4d69/BP_Ball_Hit_Bounds_Functionality.PNG</image:loc>
      <image:title>UE4 Pong - Hit Bounds Functionality</image:title>
      <image:caption>This blueprint calls a custom event that takes in the parameter of the sphere and gets the velocity of the ball. The function keeps the ball in range and ensures that it does not go out of boundaries.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c7373700-91d8-4026-b62f-d1726f4d06d0/BallCPPFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Ball CPP File</image:title>
      <image:caption>Here is the CPP File for the Pong Ball class. the CPP file includes the Ball header file and creates the sphere collision for the ball actor. Finally, it sets up the attachment to the root component.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e0bef372-8a81-42be-b6b1-a2ad9ea06259/BallHFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Ball Header File</image:title>
      <image:caption>In the Pong Ball Header file, the class for the Ball is stored along with its functions for hitting the paddle, and hitting the boundaries. Also, the properties that are stored within the class are contained here. The functions HitPaddle() and hit HitBoundary() are Blueprint callable and are of the category, “Hit Response”. Most of all, this Pong Ball Header file provides the properties and functions that will be instantiated in the Ball Blueprint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e73cceab-35d4-4969-be8b-02ad44934e86/BP_Ball_Hit_Paddle_Functionality.PNG</image:loc>
      <image:title>UE4 Pong - Hit Paddle Functionality</image:title>
      <image:caption>This custom event takes in the target’s collider and gets its velocity to set a new velocity and bounce the ball off of the paddle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0442244d-c009-4425-a126-98496cdfa75e/BP_Ball.PNG</image:loc>
      <image:title>UE4 Pong - Ball Actor</image:title>
      <image:caption>The Ball Actor is composed of Collison Sphere and a 2D Sprite. This helps to the classic arcade feel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3c735eda-6f38-48cd-8b2a-d13b511cab90/BP_Ball_Collision_Check_Function.PNG</image:loc>
      <image:title>UE4 Pong - Collision Check Function</image:title>
      <image:caption>This Event ActorBeginOverlap function casts to the paddle to determine if the paddle was hit by the ball. If not, then the function casts to the Boundary to call the function Hit Boundary.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3df97366-152e-4fe9-ba68-a2c6cfa17fd7/BoundryHFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Boundary Header File</image:title>
      <image:caption>In the Pong Boundry Header file, a reference to Pong Game Mode is stored Within the Boundary class, are references to the UProperties for IsGoal and IsLeftGoal. Finally the UBoxComponent reference for the Bounds is set to private.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/59151765-ae62-4f8f-ab3f-7747047ed06d/BoundryCPPFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Boundary CPP File</image:title>
      <image:caption>Here is the CPP File for the Pong Boundary Class. It creates the Box Component for setting the bounds and sets the Root Component equal to the Bounds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/05598224-c0a7-4168-b804-63cbaeb51b10/BP_BoundaryBlueprint.PNG</image:loc>
      <image:title>UE4 Pong - Store Reference to Game Mode and Check if Current Object is a Goal.</image:title>
      <image:caption>In the Event Begin Play Function for the Boundary Actor, a reference to the game mode is cast and set a variable to be used later. The second function determines whether the ball hitting the boundary is goal, and whether the player or the AI should be awarded the point.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/7f805620-0129-499f-8787-1e37acc4b309/BP_Boundary.PNG</image:loc>
      <image:title>UE4 Pong - Boundary Actor</image:title>
      <image:caption>The Boundary Actor is composed of an inherited Box Collision that will create the bounds for the game UE4 Pong.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2f0a4c0c-f7db-43b4-b37b-0a5d64f8f805/PaddleHFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Paddle Header File</image:title>
      <image:caption>In the Pong Paddle header file, a reference to the ball class is stored. In the Paddle class, the properties of the collider for the paddle and its sprite reference are stored. Finally, its UProperties are stored within the header file.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4028f0ea-c992-484f-a46e-feb965642946/BP_PaddlePlayer.PNG</image:loc>
      <image:title>UE4 Pong - Pong Paddle Actor for Player</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f26b551f-bb7b-4469-b0b0-75516327a522/PaddleCPPFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Paddle CPP File</image:title>
      <image:caption>In the CPP File, the box component is instantiated for the actor along with the its sprite components.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8311718c-b0cb-4d07-8b0f-d052baee154b/BP_PaddleAI.PNG</image:loc>
      <image:title>UE4 Pong - Pong Paddle Actor for AI</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e3490ed1-03c9-4dfd-b192-16da140a9c69/BP_PaddlePlayerBlueprint.PNG</image:loc>
      <image:title>UE4 Pong - Pong Paddle Player Blueprint</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/d657715c-fc1d-4ff8-9640-2ede072d9f8d/BP_PaddleAIBlueprint.PNG</image:loc>
      <image:title>UE4 Pong - Paddle AI Blueprint</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/428bcc6d-52df-4b01-98e6-15e73118f297/BP_PongGameMode_BeginPlay.PNG</image:loc>
      <image:title>UE4 Pong - Event Begin Play and Spawning the First Ball</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ca3bd5db-fc13-46b7-918f-e0e342855a96/BP_PongGameMode_SpawnNewBall.PNG</image:loc>
      <image:title>UE4 Pong - Spawn New Ball Blueprint</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0ed8192f-042a-4f7f-9e8f-50b15a43312b/BP_PongGameMode_UpdateScore.PNG</image:loc>
      <image:title>UE4 Pong - Increase Score Function</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9bdf3663-6ed3-4396-adee-31bb62e090ad/PongGameModeHFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Game Mode Header File</image:title>
      <image:caption>In the Game Mode Header file a class reference to the ball class and the Game HUD are stored. The main functions in the class deal with increasing either the Player’s or the Player AI’s score. And the function to spawning a new ball is stored here also. Finally, the properties for the direction, ball speed, and the Player Score and AI Score are stored in this class.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/cf0dba67-be5e-4521-9945-c571d2f971fb/PongGameModeCPPFile.PNG</image:loc>
      <image:title>UE4 Pong - Pong Game Mode CPP File</image:title>
      <image:caption>The Game Mode CPP File stores the SumTest Function that returns the result.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/the-outpost</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/33c0a174-c8f9-43f2-8262-00e7c1cbd248/HighresScreenshot00018.png</image:loc>
      <image:title>The Outpost - A Hostile, Alien World Awaits….</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9c294e99-d9fe-4923-9160-3dca80576234/HighresScreenshot00055.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/eed1c410-f202-449d-9c7d-ccbe8965bf28/HighresScreenshot00023.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/53c4e43f-d6b3-4666-b533-fb6bf05c5fa7/HighresScreenshot00045.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6b8aa78b-2de7-4bd1-a8a8-8ad6546859d3/The-Outpost-Screenshot-5.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1308ff0f-64a7-4e56-a334-fe47cc8a7c0b/The+Outpost-Screenshot-12.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e5409b18-45d5-409c-ba2a-a8900bf43562/HighresScreenshot00052.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/43de6e2f-7372-4b9c-bc6c-3d5c90f36f58/The+Outpost-Screenshot-11.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/679f9b1f-0b84-441f-97ce-97f917cf6ed7/The-Outpost-Thumbnail-Screenshot.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/78655d86-17b7-463a-ba33-ccfe63776ddb/The+Outpost-Screenshot-6.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/cdeb9d5c-bbec-4e0d-9897-3cbefb3aa441/HighresScreenshot00043.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/085d1e16-448a-4b69-8908-c7cd33cd8b57/HighresScreenshot00046.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0efd8861-061f-4708-8b7c-bbcadff0c45b/The+Outpost-Screenshot-7.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/321b5939-e776-4062-8413-e32e1e52e55e/HighresScreenshot00033.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/24364452-d2a9-4332-94d6-70e709c1d271/HighresScreenshot00032.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4e26587d-1320-4f3c-9147-d57789f442e5/HighresScreenshot00056.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f4fb9153-aa49-42a1-9aa3-384de8e37e70/HighresScreenshot00024.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/990e09a4-5e76-4285-a33f-4c74e0355498/HighresScreenshot00022.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9f4a02c1-e050-41fc-bb18-e39f0c2d9105/The+Outpost-Screenshot-1.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4ff0034f-bf3c-4ca0-a21b-ddfc72d19099/The+Outpost-Screenshot-10.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c08bfaf1-74dc-4c6b-babe-1ee237c0cbac/HighresScreenshot00042.png</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3bc31ba8-209d-40a9-a21c-69f3b8cb415b/The+Outpost-Screenshot-3.PNG</image:loc>
      <image:title>The Outpost - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8a09084b-a029-4d1b-8ec6-9a7891225091/Player_Blueprint1.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e61904a7-d4c9-4e84-9108-bcd2198ed35a/Spider-Idel.gif</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/07631e54-510f-4ff8-939d-276c41ea9625/Player_Blueprint2.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6d68576d-6cc0-4e92-94f6-51465461c584/Spider-Attack.gif</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/95ff7638-6d8f-42a1-b8ac-9c46527481c9/Player_Blueprint3.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/554d76f0-f97c-44c3-a27c-2a68ae2c112f/Spider-Charge.gif</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5622defb-0bf4-44ce-9c16-ec2e62b6065b/Player_Blueprint4.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c8a2dfc3-eef3-491c-98f6-3dba53741315/Player_Blueprint5.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/fb1cc034-4814-47cb-afae-48b3345d6e46/Player_Blueprint6.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a42fc973-07b8-4d2c-a59d-9b0a37a95e94/Player_Blueprint7.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a393442e-2a56-471a-8c3f-2c213f11ba2e/Player_Blueprint8.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/46de0d99-dab7-4ad1-88e4-80919609d1bf/EnemyAI_Blueprint.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/0af42e19-7ac2-4c53-92e7-cc5717d275ae/EnemyAI_RunAway.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8f7b95e4-89de-49c0-baf6-b01cfc10d258/EnemyAI_Spawning.PNG</image:loc>
      <image:title>The Outpost</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/73ce29d2-3643-4b1e-acc4-91e11106dcd9/EnemyAI_Basic_Non-Gif.PNG</image:loc>
      <image:title>The Outpost</image:title>
      <image:caption>Basic Enemy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/61a2b109-3ff0-4ec4-9a98-e8e5704f547c/Enemy_AI_Hard_Non_Gif.PNG</image:loc>
      <image:title>The Outpost</image:title>
      <image:caption>Mini Boss Enemy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/e14bbaa7-9025-47a2-bb5e-05f95d172f2a/Enem_AI_LightSenstive_Non_Gif.PNG</image:loc>
      <image:title>The Outpost</image:title>
      <image:caption>Light Sensitive Enemy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/960780fa-1f9a-4129-9def-60c97c472eb6/Enemy_AI_Blueprint_Complete.PNG</image:loc>
      <image:title>The Outpost</image:title>
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  </url>
  <url>
    <loc>https://jradamsgdd.com/dungeon-hero</loc>
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    <priority>0.75</priority>
    <lastmod>2022-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/af726f18-80f4-475a-93be-8b6fa28fafe2/Dungeon-Hero-Screenshot-6.PNG</image:loc>
      <image:title>Dungeon Hero - Make it stand out</image:title>
      <image:caption>A Dungeon hero must be brave to delve into the dungeon…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/04d8c5be-5a7c-42cd-9548-c6a4ba307473/HighresScreenshot00014.png</image:loc>
      <image:title>Dungeon Hero - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b3ee7715-c376-4c13-bf72-7d4a56288adc/PC_Dungeon_Controller_Blueprint_PT_1.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/f0dbb850-b8c9-4574-9040-b57a47f95de3/PC_Dungeon_Controller_Blueprint_PT_2.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/265d5ada-1de3-4fe8-8780-7c49f13f441f/PC_Dungeon_Controller_Blueprint_PT_3.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/76d97ded-9c76-4fa3-9c98-76fb2c5b482e/Player_Character_Base_Blueprint.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/408581c7-0b99-4f30-a2cb-234ec711f4b4/Enemy_Base_Character_Blueprint_PT_1.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a7cc8b83-d95a-4084-bda6-c7040dd97bce/Enemy_Base_Character_Blueprint_PT_2.PNG</image:loc>
      <image:title>Dungeon Hero</image:title>
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  </url>
  <url>
    <loc>https://jradamsgdd.com/the-last-spark</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-02-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/66864803-fcbb-40ac-8fc0-79046ae06402/HighresScreenshot00005.png</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6bfc504d-54f0-4179-bacc-3112f5734c59/The_Last_Spark_Conveyor_Belt_Blueprint.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Volume Blueprint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/98bde73a-50e8-4030-a8bf-db3b7c99ac1c/The_Last_Spark_Conveyor_Belt_Viewport.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Blueprint Actor Object</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/ad55b9af-d32d-4a40-a2c5-b5a601397e7d/The_Last_Spark_Conveyor_Belt_Construction_Script.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Construction Script</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3b4b8e4d-f9b0-4b21-a01a-eabcd198c3ec/The_Last_Spark_Conveyor_Belt_Material.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Material Blueprint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5bdbe788-3db1-4741-b8ca-5b7ce4330e6c/The_Last_Spark_Conveyor_Belt_Material_Color_Change.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Color Change</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/29dbf9f3-752d-4018-a584-c0aa2f8e1663/HighresScreenshot00020.png</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Conveyor Belt Colors in Prototype</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/b4ca2f74-25fe-4b81-984e-31c01267d823/The_Last_Spark_Box_Destroyer_Blueprint.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Box Destroyer Blueprint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/45262adb-c2d0-4548-b3df-6408a4ff660f/The_Last_Spark_Box_Spawner_Blueprint.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Box Spawner Blueprint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/7b05a48d-861e-413e-b007-45327b3c0696/The_Last_Spark_Box_Destroyer_Box_Collision.PNG</image:loc>
      <image:title>The Last Spark - Make it stand out</image:title>
      <image:caption>Box Destroy Box Collision</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/fameandforturne</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-02-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5b3a1823-d46a-423e-abeb-2e0292491729/Slide1.JPG</image:loc>
      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/542449d7-59ad-46ba-8882-b114876899d2/Slide3.JPG</image:loc>
      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/5fa4e274-9210-4129-86d0-ec0f64faa81b/Slide4.JPG</image:loc>
      <image:title>Fame &amp; Fortune</image:title>
    </image:image>
    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
    </image:image>
    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
    </image:image>
    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
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      <image:title>Fame &amp; Fortune</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/c0ccb25a-1efe-4097-82b3-b0271ab7f361/Slide17.JPG</image:loc>
      <image:title>Fame &amp; Fortune</image:title>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Steamroller Technologies is a division within Steamroller Studios that focuses on developing interactive entertainment and technologies for the theme park industry and for other industries that need expertise in creating interactive experiences. As a game developer for Steamroller Technologies, I had the opportunity to grow as a game developer, technical game designer, and even developed skills in VR application development.</image:caption>
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      <image:caption>As a Game Developer, my main responsibilities focused on Unreal Engine game development, VR application development in Unity, working with Unreal Engine Pixel Streaming Server, and working with Docker Containers to deploy Unreal Engine game instances through Docker and run Unreal Engine Pixel Streaming Server through Docker.</image:caption>
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      <image:caption>In my role, I had the opportunity to work with Unreal Engine 4 and 5 to develop interactivity and game mechanics in Unreal Engine Blueprints. Further, I worked with data structures, data tables, and data assets in Unreal Engine to sort and store materials for 3D modeling project. Finally, I worked with Pixel Streaming Server to stream a game instance for a 3D model for a client. I also developed the front-end landing page for the game instance for Pixel Streaming Server.</image:caption>
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      <image:caption>During my time at Steamroller Technologies, I had the opportunity to work on a VR application project in Unity. In this project I worked on the development of an In-Game UI system for the user in the VR experience. The project was developed using the Oculus Quest 2 to provide the user a unique interactive reality experience.</image:caption>
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      <image:caption>While I was at Steamroller Technologies, I had the opportunity to develop and prototype game mechanics in Unreal Engine 5 for an interactive entertainment experience. The goal of the experience is to provide a room where players can interact with a projected virtual world in real time. Using the Oculus Quest 2 and the MiVRy Plug-in, I developed and prototyped game mechanics that can used to interact with the virtual world. This required me to develop UE Blueprints to in VR controller input, and creating custom events to react to player gestures, and provide interactive feedback to the player.</image:caption>
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      <image:title>Steamroller-Studios - Unreal Pixel Streaming Server</image:title>
      <image:caption>The first project that I worked on for Steamroller Technologies involved Unreal Engine’s Pixel Streaming Server technology. The goal of this project was to develop 3D models that can allow the user to interact with the 3D model through a web browser. I worked on the interactive capability of the instance in UE4, and I developed the frontend landing page for the Pixel Streaming application. Finally, I tested the application to make sure that it can be streamed through the b</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/8d903da4-a599-4217-a3a7-b6ae31d5ef1c/1_r1_JyLN0GY_ocQdSxuoQbw.png</image:loc>
      <image:title>Steamroller-Studios - Developing Android Applications for Unreal Engine</image:title>
      <image:caption>One of the final projects I worked on involved Unreal Engine, Pixel Streaming, and Android. I was tasked with developing an Android application that load an Unreal Engine game instance through Pixel Streaming Server in Android.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/129bd14d-3e95-4b2a-a862-be2e8ed53b3b/opengraph.png</image:loc>
      <image:title>Steamroller-Studios - Docker Containers and Unreal Engine</image:title>
      <image:caption>I developed Docker containers to run Unreal Engine game instances and to run Pixel Streaming Server through Docker containers. This provides a mechanism for users to log onto specific game instances using Docker containers.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/game-dev-experience</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-07-25</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1662849475687-VW9PTRPMGZ4XM8QK65QW/EASports.jpg</image:loc>
      <image:title>GAME DEV EXPERIENCE</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1662848619204-0GO8V1JBF9SF4JYX8V6W/gaam-indie-game-sutdio-steamroller-studios.jpg</image:loc>
      <image:title>GAME DEV EXPERIENCE</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1639021240146-V0MCNNYI7HFH2SAGLQFE/UniversalCreativeIcon.jpg</image:loc>
      <image:title>GAME DEV EXPERIENCE</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1662848327977-FP5MWDBTHWA3VMCYYMPM/WolfPackticsOfficialLogo.png</image:loc>
      <image:title>GAME DEV EXPERIENCE</image:title>
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    <image:image>
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      <image:title>GAME DEV EXPERIENCE</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/ea-sports</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-07-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/1759282d-7283-40c2-bc6e-a9f5a83914eb/EGS_MaddenNFL24_Tiburon_S1_2560x1440-2f26b56860cc33a7bfc8719bae13493d.jpg</image:loc>
      <image:title>EA Sports - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4320396c-d0eb-4513-b87e-b95f866ea800/maxresdefault+%281%29.jpg</image:loc>
      <image:title>EA Sports - Madden Player Experience Team</image:title>
      <image:caption>At EA Sports, I worked on the Player Experience Team for the Madden Video Game Series. My role on the team is a UI Technical Designer. As a UI Technical Designer, my role involves developing game menus, UI widgets, and in-game HUDs that UX designers wireframe and mock for the overall user experience, flow, and UI visual for the game. To achieve this goal, I worked in the Frostbite game engine and scripted UI screens, widgets, and functionality.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/a9884989-1167-4c99-83a5-f7e02155be25/43e338184134547.657f60fc4e9e3.png</image:loc>
      <image:title>EA Sports - My Main Responsibilities</image:title>
      <image:caption>As a UI Technical Designer, my main responsibilities included UI development, UI reskinning, UI debugging, and UI bug fixing. My role requires me to work in the Frostbite game engine and to utilize ActionScript and Rime visual scripting for the development of UI screens and UI widgets. Once all these screens and components are built, another responsibility I have is to debug and test UI functionality and look for any UI bugs and fix and resolve those bugs.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/38aa03c8-5af6-4fd1-91d6-8c600276deb8/m24-beta-nocapture-mock.png.adapt.768w.png</image:loc>
      <image:title>EA Sports - UI Development</image:title>
      <image:caption>As a UI Technical Designer, my main purpose was to implement the wireframes and mocks that UX Designers create for the game. I worked in game engine with visual scripting and ActionScript coding to construct their mocks in game. The UX Designers are akin to an Architect, while as a UI Technical Designer, I fulfilled the role of building and maintaining the architectural plan that the UX Designer has envisioned for the player to experience in regards to UX and UI design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/700eed4b-c708-4cbb-b1bf-bb46a7384987/image-1568632747209-4506637b722800f7af790a523e893ae8.jpg</image:loc>
      <image:title>EA Sports - UI Reskinning</image:title>
      <image:caption>Another responsibility as a UI Technical Designer is the reskinning of screens and UI widgets. Some menus and UI widgets still have a primary purpose and functionality, but must be updated and reskinned to the a new theme and layout. A UI Technical Designer would then reskin these components with the new assets and UX themes as determined by the UX designers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/cf789bd7-7782-42ef-b4d3-27d051f02f50/m24-wm-16x9-screenshot-01.jpg.adapt_.1456w.png</image:loc>
      <image:title>EA Sports - UI Bug Fixing</image:title>
      <image:caption>Finally, the fixing of bugs was another main responsibility of a UI Technical Designer. Once that I can determine that a bug is can be replicated, I go about figuring out how that bug can be fixed. Normally, it is code issue that can be resolved.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6ee6b020-cb0b-42c3-9b6a-c42dc6ff038f/Madden-23-Scouting-Guide-1.jpg</image:loc>
      <image:title>EA Sports - UI Debugging</image:title>
      <image:caption>As a UI Technical Designer, going through the UI menu system and searching for any potential bugs is an important responsibility. With UI bugs, there is typically no hiding these bugs from the player. I would regularly go through the UI system of the game to track down and replicate bugs from Quality Assurance so that I may verify these bugs and determine a plan of action to rectify these bugs.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://jradamsgdd.com/professional-development</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-08</lastmod>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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    <image:image>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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      <image:title>PROFESSIONAL DEVELOPMENT</image:title>
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  <url>
    <loc>https://jradamsgdd.com/gunfire-games</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-07-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9093d504-9102-4ba2-a4c3-d1661ea32dad/RemantII_KeyArt_1920x1080.jpg</image:loc>
      <image:title>Gunfire Games - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/4c959bee-21fa-4158-a3a9-fa2e07fc2441/Remnant-2-Labyrinth.png</image:loc>
      <image:title>Gunfire Games - Technical Design Team</image:title>
      <image:caption>At Gunfire Games, I work on the Technical Design Team for the game Remnant II. I am Mid-Level Technical Designer. As a Technical Designer, my role involves working on UI Technical design, progression gameplay development and quest interactive development. To achieve this goal, I work in Unreal Engine 5 and I work in Blueprints visual scripting and UMG Designer. I also work with Photoshop and Excel occasionally.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/3dad34d1-0b2f-41d6-a741-d7097ebda466/download.jpg</image:loc>
      <image:title>Gunfire Games - My Main Responsibilities</image:title>
      <image:caption>As a Mid-Level Technical Designer, my main responsibilities UI Technical Design, Progression Gameplay Development, and Quest Interactive Development. My role requires me to work in Unreal Engine 5 and to utilize Unreal Engine Blueprints visual scripting for technical design and development. It is also my responsibility to resolve any icon image issues in Photoshop, and to navigate Excel as needed. Finally, I debug and resolve bugs and test Blueprint assets to confirm UI functionality, progression gameplay items, and quest interactive items.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/9b308139-17c8-4c41-b7c2-3b386c16d14a/remnant-2-character.png</image:loc>
      <image:title>Gunfire Games - UI Technical Design</image:title>
      <image:caption>As a Mid-Level Technical Designer, one of my main responsibilities is developing front-end scripting in UE Blueprints for widgets and screens, and also wireframing new widgets and screens using UMG Designer in Unreal Engine. The UI Artist will provide the mock and concept for the UX/UI design for the widget or menu in the game. My responsibility is to wireframe widgets and screens, and set up front-end functionality to be connected to back-end structures.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/6c6c5467-ba0a-411a-b7c5-871a2fa23a79/Remnant-2-Endairas-Endless-Loop-Ring.png</image:loc>
      <image:title>Gunfire Games - Progression Gameplay Development</image:title>
      <image:caption>Another responsibility in my role as a Mid-Level Technical Designer is the progression gameplay development of progression items that aid in progressing the player through the game. Progression Designers create the paper prototype of an item, ability, or trinket. It is my goal to develop that prototype into an actual gameplay item using UE Blueprints and Unreal Engine 5. Once the item is developed to meet the specifications of Progression Design, then gameplay testing is done to ensure that the item is meeting the gameplay goals of Progression.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/2b1863fd-8f75-454c-a2f8-17bf74468191/Remnant-II-Update.png</image:loc>
      <image:title>Gunfire Games - UI Bug Fixing</image:title>
      <image:caption>Finally, the fixing of bugs is another main responsibility of a Mid-Level Technical Designer. Once that I can determine that a bug is can be replicated, I go about figuring out how that bug can be fixed. Typically, I work on bugs that deal with UI, progression gameplay items, and quest interactive items or events.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61ad477ca1745f27307d1b30/7cf5c50d-d926-424a-97a0-b3200052d7e5/new-storyline-the-forgotten-kingdom-dlc-remnant-2-wiki-guide-1200px-min.jpg</image:loc>
      <image:title>Gunfire Games - Quest Interactive Development</image:title>
      <image:caption>The final area that I develop in as a Mid-Level Technical Designer is in Quest Interactive Development. I aid in the development of interactive items or events for the Quest Team to enhance quests. This could be creating an item needed for quest, or setting up a series of events for an NPC to interact with the player in reference to a quest in-game. I utilize UE Blueprints and Unreal Engine 5 to aid in the development of quest interactive objects and events.</image:caption>
    </image:image>
  </url>
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    <loc>https://jradamsgdd.com/spacemercs</loc>
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    <lastmod>2025-04-27</lastmod>
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  <url>
    <loc>https://jradamsgdd.com/roguebastion</loc>
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    <priority>0.75</priority>
    <lastmod>2025-04-27</lastmod>
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