The Outpost

 

Overview

The Outpost” is a First-Person Survival Shooter where the player must investigate a research outpost on a hostile, alien planet. The prototype was a prototype that made it through all three rounds of a Gauntlet Challenge during my time in the Technical Design track at FIEA.

 

Final Gameplay Trailer

Studio: Florida Interactive Entertainment Academy (FIEA) at UCF

Type: Gauntlet Assignment for Technical Design II course

Role: Lead Technical Designer

Team Size: 1 - 2

Development: February 2020 - March 2020

Ownership: Original conceptualization and prototyping. gameplay programming, level design, technical art, and presentation.

Responsibilities: Prototyped and developed the prototypes 1, 2, and 3. Developed the level design for all prototypes. Programmed the game mechanics for the flashlight ability and survival mechanics for health, thirst, stamina, and battery power. Programmed enemy AI for pathfinding and attacking. Developed collectable assets for players. Set up spider assets and rigged animations.

A Hostile, Alien World Awaits….

 

 Prototype Action Blocking

 

Once the systems and gameplay mechanics have been devised, the next step is to test these systems and gameplay mechanics in an action block prototype. In this action block prototype, both system mechanics and gameplay mechanics were prototyped and tested before moving on to the first iteration. The following systems and gameplay mechanics were devised in this action block:

  • System mechanics for health, thirst, stamina, and battery power

  • Point System for determining player damage ability

  • Flashlight ability to allow player to see in a darkened area

  • Battery power mechanic linking both the player ammo and flashlight ability

  • Enemy AI that tracks player movement and does damage upon impact

  • Enemy spawning object that spawns enemies into the environment

  • Lives System for player to die and respawn

 

 1st Pass Prototype

 

The first iteration of the Outpost prototype puts the system and gameplay mechanics into context by providing an introductory level to test out the mechanics in gameplay. Here, a basic level is provided to allow the player to taste the gameplay that lies ahead. The following was initiated in this 1st Pass Prototype:

  • Crashed-landed ship to test flashlight ability in context

  • Hostile alien environment to provide environmental storytelling to the player

  • Multiple pick-up items for battery power, health, thirst, and stamina to provide player with ample opportunities to test game systems

  • Multiple enemy spawning objects to allow player the opportunity to experience core gameplay

  • Large Navigation Mesh Volume to test Enemy AI ability to track player in the level

 

2nd Pass Prototype 

 

The second iteration of the Outpost prototype goes further of testing the systems and mechanics in a new environment and in an narrower environment. This second prototype brings in a new enemy AI that is paralyzed by the flashlight ability. This prototype begins to also delve deeper into the environmental storytelling component of the prototype. The following was initiated in this 2nd Pass Prototype:

  • New enemy AI that is paralyzed by the flashlight ability

  • A new environment that tests the systems and game mechanics in a narrower environment

 

 3rd Pass Prototype

 

The final pass of the prototype brings all of the components together. This final prototype fully conceptualizes the systems and game mechanics, and provides the environmental storytelling aspect to entice the player to delve deeper into the outpost and find out what happened. The following was initiated in this 3nd Pass Prototype:

  • Added the force shield push ability for the player to push back enemies

  • Added new spider enemy AI that explode on contact

  • Added new spider environmental actors that add to the environmental storytelling

  • Added new weapons that the player can switch through

  • Created final level that brings all of the narrative components together

 

Final Prototype Level Design 

 

For the final level prototype, the goal was to tell a narrative through the game environment and game flow. The player starts the game on the landing dock of a research outpost of a hostile, alien planet. As the player approaches the research station, the outer bay doors are broken as if something has escaped…as the player ventures into the depths of the outpost, the player can see alien specimens behind observation cages…deeper in, the player encounters mutated colonizers and scientists that have been infected by a mysterious virus…baby alien creatures rush out of hatched eggs to attack…and finally the cause of infestation becomes present…

 

Level Design Gallery

 Enemy AI

 Enemy Spider Actors

 Gameplay Blueprints