Gunfire Games

 

Overview

For Gunfire Games, I am a Mid-Level Technical Designer that specializes in UI technical design, progression gameplay development, and quest interactive development. My role as Technical Designer involves game design development for Remnant II.

 

Studio: Gunfire Games

Type: Permanent Mid-Level Technical Designer

Studio Size: 100+

Development: May 2023 - Present

Ownership: UI Technical Design, Progression Gameplay Development, and Quest Interactive Development. Unreal Engine Blueprint Visual Scripting, Wireframing in UMG, and working in Photoshop to correct icon images. Debugging, testing, and resolving UI Technical bug issues, progression gameplay bug issues, and quest interactive bug issues.

Responsibilities: Develop UI front-end with UE Blueprints. Wireframe widgets and screens using UMG Designer in Unreal Engine. Create and develop progression gameplay items, actions, and buffs in UE Blueprints. Resolve icon image issues with Adobe Photoshop. Utilize Reference Viewer, Visual Logger, and Debug Tools to access bug issues and resolve bugs.

Tools used: Unreal Engine 5, Adobe Photoshop, Excel, Jira, Trello, Perforce.

 Gunfire Games: Technical Design Team

Technical Design Team

At Gunfire Games, I work on the Technical Design Team for the game Remnant II. I am Mid-Level Technical Designer. As a Technical Designer, my role involves working on UI Technical design, progression gameplay development and quest interactive development. To achieve this goal, I work in Unreal Engine 5 and I work in Blueprints visual scripting and UMG Designer. I also work with Photoshop and Excel occasionally.

My Main Responsibilities

As a Mid-Level Technical Designer, my main responsibilities UI Technical Design, Progression Gameplay Development, and Quest Interactive Development. My role requires me to work in Unreal Engine 5 and to utilize Unreal Engine Blueprints visual scripting for technical design and development. It is also my responsibility to resolve any icon image issues in Photoshop, and to navigate Excel as needed. Finally, I debug and resolve bugs and test Blueprint assets to confirm UI functionality, progression gameplay items, and quest interactive items.

UI Technical Design

As a Mid-Level Technical Designer, one of my main responsibilities is developing front-end scripting in UE Blueprints for widgets and screens, and also wireframing new widgets and screens using UMG Designer in Unreal Engine. The UI Artist will provide the mock and concept for the UX/UI design for the widget or menu in the game. My responsibility is to wireframe widgets and screens, and set up front-end functionality to be connected to back-end structures.

 

Progression Gameplay Development

Another responsibility in my role as a Mid-Level Technical Designer is the progression gameplay development of progression items that aid in progressing the player through the game. Progression Designers create the paper prototype of an item, ability, or trinket. It is my goal to develop that prototype into an actual gameplay item using UE Blueprints and Unreal Engine 5. Once the item is developed to meet the specifications of Progression Design, then gameplay testing is done to ensure that the item is meeting the gameplay goals of Progression.

 

Quest Interactive Development

The final area that I develop in as a Mid-Level Technical Designer is in Quest Interactive Development. I aid in the development of interactive items or events for the Quest Team to enhance quests. This could be creating an item needed for quest, or setting up a series of events for an NPC to interact with the player in reference to a quest in-game. I utilize UE Blueprints and Unreal Engine 5 to aid in the development of quest interactive objects and events.

 

UI Bug Fixing

Finally, the fixing of bugs is another main responsibility of a Mid-Level Technical Designer. Once that I can determine that a bug is can be replicated, I go about figuring out how that bug can be fixed. Typically, I work on bugs that deal with UI, progression gameplay items, and quest interactive items or events.