Steamroller Studios
Overview
At Steamroller Studios, I worked for the Steamroller Technologies division as an Unreal Engine Game Developer. In this role, I worked on projects for different clients both in Unreal Engine and Unity. I utilized my game development skills in Unreal Engine to provide interactivity for projects that will be streamed using Unreal Engine’s Pixel Streaming Service. In Unity, I developed UI functionality for a VR Experience. Finally, I also developed VR gameplay mechanics in Unreal Engine for an interactive experience.
Studio: Steamroller Studios | Steamroller Technologies Division
Type: Full-time Game Developer Role
Project Team Size: 20
Development: March 2022 - July 2022
Ownership: Technical Game Design, Docker Container deployment, maintenance, and management. Front-end development of Pixel Streaming Landing page. VR UI development in Unity. VR game mechanics development in Unreal.
Responsibilities: Developed gameplay logic and scripted events in C# and Unreal Engine Blueprints. Developed VR applications with the Oculus Quest 2 in Unity. Created data structures, data tables, and data assets in UE4. Designed the frontend webpage for Pixel Streaming server project. Designed UI and developed UI functionality with UMG and Canvas. Developed game mechanics for VR interactive project in UE5. Developed, maintained, and managed Docker containers for a game instance and Pixel Streaming Server.
Tools used: Unreal Engine, Unity, Android Studio Ubuntu, Docker, Plastic SCM, Microsoft Visual Studio, Microsoft Teams, Slack.
Steamroller Studios: Steamroller Technologies